﻿using UnityEngine;
using System.Collections;
using LuaInterface;
using System;

namespace GMBase.Lua
{
    /// <summary>
    /// Lua 逻辑驱动（使用注入方式）
    /// </summary>
    public class LuaGame
    {
        public static Action GameStart;
        public static Action GameShutDown;
        public static Action GameReturnLogin;
        /// <summary>
        /// 游戏频率更新
        /// </summary>
        public static Action GameUpdate;
    }
}